Here’s where I design the user interface for the upcoming release of Zeitgeist 1980.
About a month ago I started work on a simple game project with indie dev Joseph Hocking. It’s my first collaborative game of any scope, and I’m handling content creation and narrative design while Joseph handles the programming and system development. We started out with very little other than a vague idea that it would…
What’s next in my godot learning journey? A 2d top-down shooter, that’s what’s next.
I’ve been working up small-scope quickly developed games to teach myself godot. Here are the first two.
Just when our protagonists start to get a handle on things, everything changes again.
The protagonists take a caravan job in this narrative actual play report of a solo rpg campaign.
Our players come to the conclusion that they’re not just in an rpg setting, but in a specific gameworld. Follow along in this narrative actual play of a solo RPG campaign!
After fifteen minutes of walking through the marsh Ashly’s legs began to feel steadier. The boots she’d been issued – more like shapeless leather socks, really – weren’t very suited to the terrain, but she felt much steadier on the ground than on horseback. The others seemed more sure of themselves as well, though still…
Ashly and her friends clustered around while Mustache held the gasping rider. He’d been hurt bad – his arms and legs were lacerated, and he had a deep gash across his chest. The man gasped out a few words in their strange language before lapsing into unconsciousness. Another guard ran up. Mustache barked some commands…
Welcome to the third season of Survival Mode, a narrative solo RPG Actual Play.