The best laid plans for 2021 in a world where each year will be worse than the last.
Author: Michael Coorlim
Zeitgeist 1980 Step by Step UI Design Devlog
Here’s where I design the user interface for the upcoming release of Zeitgeist 1980.
Post Apocalyptic RPG Content Creation
About a month ago I started work on a simple game project with indie dev Joseph Hocking. It’s my first collaborative game of any scope, and I’m handling content creation and narrative design while Joseph handles the programming and system development. We started out with very little other than a vague idea that it would…
Learning Godot 1: Extreminator
What’s next in my godot learning journey? A 2d top-down shooter, that’s what’s next.
Learning Godot 0: The Adventure so Far
I’ve been working up small-scope quickly developed games to teach myself godot. Here are the first two.
Survival Mode: When in Doubt 3.6
Just when our protagonists start to get a handle on things, everything changes again.
Survival Mode: When in Doubt 3.5
The protagonists take a caravan job in this narrative actual play report of a solo rpg campaign.
Survival Mode: When in Doubt 3.4
Our players come to the conclusion that they’re not just in an rpg setting, but in a specific gameworld. Follow along in this narrative actual play of a solo RPG campaign!
Survival Mode When in Doubt 3.3
After fifteen minutes of walking through the marsh Ashly’s legs began to feel steadier. The boots she’d been issued – more like shapeless leather socks, really – weren’t very suited to the terrain, but she felt much steadier on the ground than on horseback. The others seemed more sure of themselves as well, though still…
Survival Mode: When in Doubt 3.2
Ashly and her friends clustered around while Mustache held the gasping rider. He’d been hurt bad – his arms and legs were lacerated, and he had a deep gash across his chest. The man gasped out a few words in their strange language before lapsing into unconsciousness. Another guard ran up. Mustache barked some commands…