RTG-Title

Random Title Generator 2.0

Two years ago I wrote a little random short story generator as a way to teach myself html5 and javascript. It was a fun little thing, if limited in scope, and was even featured by Chuck Wendig in one of his flash fiction contests.

Version 2.0

I’m happy to unveil version 2.0. I haven’t exactly been spending all my time on this for the last two years, but in my spare time I’ve been able to add some exciting features:

  • Genre-specific toggles
  • WordPress integration
  • Expanded vocabulary
  • More syntactical options

Check it out. See if you can come up with anything fun.

Questions? You are invited to either leave a comment below, or ask directly through the comment form.
Humbugscr

Interactive Fiction and InfoComp

Remember interactive fiction? Text adventure games? Infocom? Zork? No? A little?

I blathered on about it a month or so ago on That Which is Known. Go ahead and give that a listen if you’re so inclined. If not, Interactive Fiction are games where the input and output are both text, telling a story. Do you remember Choose-Your-Own-Adventure books? Sort of like that.

What’s up with Interactive Fiction?

Those who donate to my Patreon have been hearing me go on about this for a while now, but basically I used to play around with making interactive fiction games in the 90s. It was more of a hobby than a commercial prospect back then, too – IF games died out as soon as computers gained enough processing power to reliably present graphical applications.

As a writer who liked games but had no talent for the visual arts, though, they were perfect for single-person projects. I never finished anything, but for me it was more about coding-as-puzzle. Can I make the game do what I want it to? Can I figure out how to make this happen? I remember coming up with my own text parsers and OCEAN personality-trait focused NPCs, just to see how efficient I could make it.

Back into Interactive Fiction

Now I’m working on games again, exploring the new tools available, and regaining familiarity with old ones. It’s a hobby, a side-project at best, maybe a way to make something fun that ties-in to my books. I don’t know yet.

What I do know is that “finishing projects” is a skill I’ve picked up in the last twenty years. To that end, I’ve submitted my first game, Deprivation, to the IntroComp.

The requirements of IntroComp are deceptively simple: All entrants must submit the beginning of a new, never before seen work of interactive fiction that is not yet complete and for which the ending is somewhat uncertain. The introduction can be as short or as long as the author likes, so long as it is 1) a working, playable game and 2) interactive fiction. Only introductions to games which are slated for non-commercial release may be entered in the competition.

So I started a project, submitted it, and now I get to see what people think of it. If you want to give it a go and play the other 5 entries as well, you can get them over at the IntroComp site. Register while you’re there! Vote!

Questions? You are invited to either leave a comment below, or ask directly through the comment form.
galvanicCenturyNovels

Kickstarter Ending Soon

The kickstarter campaign to fund Iron Horses Can’t be Broken’s cover art ends soon. As of this writing we’re at 700% funded and we smashed through most of our stretch goals:

  • $250 saw donors at $25 and up getting a digital download of the audio drama adaptation
  • $350 saw the adaptation lengthened from 8 to 11 episodes
  • $400 provides all backers with desktop wallpapers, and bookmarks to those getting signed paperbacks

This only leaves one stretch goal remaining. If we reach $600, I’ll be able to fund the next book’s cover, too, Steam and Soma. And everyone donating at least $5 gets an ebook copy.

We have about a day left. Can we make it? I think so. Donate now… it’s your last chance!

Questions? You are invited to either leave a comment below, or ask directly through the comment form.
follow-button

Amazon Author Profile Follow Buttons

A while ago Amazon rolled out “Follow” buttons on author pages. They’re located right under the author’s profile picture.

 

Supposedly, Amazon will send you a heads-up when I release something new, but I’ve heard mixed reviews about how well it works. Still, if you’re not signed up to my mailing list, or if you don’t open the emails for whatever reason, it’s another way to keep updated.

Questions? You are invited to either leave a comment below, or ask directly through the comment form.