Following up on the feedback I’ve gotten from the beta test, I’ve released Zeitgeist 1980 v 1.0 to my supporters on Patreon. I’ll update the publicly available version to 1.0 in February. What’s left to be done? Honestly, it depends on response. The core of the game is complete, but there’s always room for more…
The Twine interactive fiction game Zeitgeist 1980 is now in open beta, and I could use your help.
Minigame Marathon is a challenge in which I endeavor to produce a number of small limited-scope games quickly, spending no more than a week on each. The goal is to both build up my game development portfolio a bit, and to sharpen my skills by taking on a variety of very different game projects. Each…
The No Mo Blank Page writing inspiration app is finally done and seeing its first release in the google play store.
A few changes before the initial rollout. Instead of tapping a button, the user can tap anywhere on the screen to generate a new title. Expanded vocabulary list 30% more sentence structure options Minor cosmetic changes This is all we need to go live with version 1.0, so I’ve opened up beta access to my…
The App is now in the hands of beta-testers.
Getting into this, here’s the current state of the game.
While this is the point at which I’m starting to document my adventures in game development, I’m not entirely unfamiliar with the process.
IntroComp 2015 voting has ended, and the results are out. How’d I do?