Here’s where I design the user interface for the upcoming release of Zeitgeist 1980.
Category: Dev Log
Post Apocalyptic RPG Content Creation
About a month ago I started work on a simple game project with indie dev Joseph Hocking. It’s my first collaborative game of any scope, and I’m handling content creation and narrative design while Joseph handles the programming and system development. We started out with very little other than a vague idea that it would…
Learning Godot 1: Extreminator
What’s next in my godot learning journey? A 2d top-down shooter, that’s what’s next.
Learning Godot 0: The Adventure so Far
I’ve been working up small-scope quickly developed games to teach myself godot. Here are the first two.
Zeitgeist 1980 – What Comes Next
There has been sufficient interest to develop Zeitgeist 1980 further, so here’s the plan going forward. First off, I’ll be developing the game into an ongoing serial. New episodes will be added regularly, available in the next “update” of the game. Saving at the end of one lets you continue on in the next, with…
Zeitgeist 1980 Public Release 1.0
Today marks the public release of Zeitgeist 1980’s version 1.0. This marks the end of development, aside from any bugs discovered after the fact – hopefully after weeks of beta-testing we’ve caught them all, but you never know. Postmortem The biggest lesson this project taught me was about scope creep. I had initially planned the…
Zeitgeist 1980 Patreon Release
Following up on the feedback I’ve gotten from the beta test, I’ve released Zeitgeist 1980 v 1.0 to my supporters on Patreon. I’ll update the publicly available version to 1.0 in February. What’s left to be done? Honestly, it depends on response. The core of the game is complete, but there’s always room for more…
Zeitgeist 1980 Beta
The Twine interactive fiction game Zeitgeist 1980 is now in open beta, and I could use your help.
Dev Log: Minigame Marathon
Minigame Marathon is a challenge in which I endeavor to produce a number of small limited-scope games quickly, spending no more than a week on each. The goal is to both build up my game development portfolio a bit, and to sharpen my skills by taking on a variety of very different game projects. Each…
No Mo Blank Page Released
The No Mo Blank Page writing inspiration app is finally done and seeing its first release in the google play store.