Category Archives: Retrogaming

Retrogaming 1979

We covered the Atari VCS’s 1979 offerings last time, so check that out if you missed it.

Arcade Games of 1978

In 1979 our arcade sprits get a lot more colorful, as you can see with Bomb Bee and Galaxian. Asteroids is perhaps the most persistent classic from the year, but Lunar Rescue and Sheriff are some games that are perhaps a bit underrated – the latter being one of the first twin-stick shooters.

Apple II Games of 1979

Microcomputer games, meanwhile, limp along with limited functionality. Many of them are hugely popular – as with Lemonade Stand, a simple but ubiquitous economic sim, and Apple Trek, a port of an already famous (and famously unlicensed) Star Trek game that has the Enterprise flying around and blowing up Klingon ships. You know, like on the show.

But the big historic game to come out from 1979 is none other than Akalabeth, Richard Garriott’s precursor to the landmark Ultima series. It isn’t just the connection to Ultima that makes Akalabeth notable, it presents a number of impressive technological firsts in the genre of computer role-playing games, despite (or due to) its largely procedural nature.

TRS-80 Games of 1979

The TRS-80 started off at a bit of a disadvantage and never really pulled itself out of it, but it does get ports of a number of famous classic games released in the late 70s and early 80s. The notable release in 1979 is Datestones of Ryn, an action adventure game in the Dunjonquest series and prequel to Temple of Apshai.

Another surprisingly robust TRS-80 release this year was Galactic Empire, a game that gives the player a surprisingly hands-off approach to control and conquest. The delegation to NPCs here really appeals to me, and it’s just darn impressive what they managed on the TRS-80.

Retrogaming: Blown Cartridges

I’m an author, game dev, podcaster, and all-round creative professional, so I don’t have a lot of time for hobbies that are just hobbies. I also don’t have a lot of free time to hang out with friends unless I make a project out of it.

So I did. A buddy and I started a retrogaming YouTube channel as an excuse to get together and hang out. Once every other weekend or so we meet to record ourselves riffing on video games that we’ve played, record it, and upload the resulting video.

Check out this boss channel trailer we made.

It’s fun. I follow the development of the channel and its increasing subscribers out of habit more than anything else – seeing that people care about our nonsense warms the heart – but really it’s just about reconnecting with an old friend and swimming in the nostalgia of the games we used to play.

I can’t just leave it at that

I’ve been at the creative professional game for seven years now, so I can’t bring myself to just upload the videos and leave it at that. No. I have to build a platform for what is ostensibly not a professional project, because if I don’t do my due diligence it nags at me. So of course I need to make a twitter for the channel.

You know, to announce new videos.

And a facebook page. And a linked Twitch account, so we can stream the games as we play them.


And, of course, a single video every other week is no way to grow a channel. I had to come up with more content, so naturally I go and make year by year and platform by platform videos of the classic games released each year.


Anyway, this is my latest project, so if you want to hear two old-ass gamers ramble on about old-ass games, make funny voices, and complain about the good ol’ days consider subscribing to the channel or tossing a dollar into the Blown Cartridges Patreon.

Because of course there’s a Patreon.