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Category: Roleplaying Games

The Despot’s Guide to Adventurer Management

Posted on March 10, 2017April 1, 2018 by Michael Coorlim

Adventurers are, in their purest form, heavily armed parties of personally powerful individuals who amass great personal fortunes very quickly, and have a tendency to disrupt the status quo when it offends their somewhat arbitrary and often inconsistent sensibilities. What’s a despot to do? What a despot is to do The first instinct of many…

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Second City Survival part 4: The ‘Burbs

Posted on February 2, 2017June 9, 2019 by Michael Coorlim

By 2034 Chicago was surrounded by a dense suburban sprawl to a distance of at least 30 miles in every direction. Residential neighborhoods, smaller towns, and commercial centers all blend together into endless concrete foothills before the city itself. It’s more spacious than the metropolis itself, a buffer between it and the more natural farmland…

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Second City Survival part 3: Campaign Frameworks

Posted on January 31, 2017June 9, 2019 by Michael Coorlim

As presented, post-apocalyptic Chicago is a fine setting but we haven’t touched on the other elements required for a campaign. This is intentional, as the purpose of these posts is to provide you with the tools you can use to run your own games. Part of it is simply the nature of the sandbox. Players…

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Second City Survival part 2: Chicago Overview

Posted on January 26, 2017June 9, 2019 by Michael Coorlim

In our first post we introduced the notion of a post-apocalyptic urban sandbox set in Chicago, covering the setting in broad strokes aside from the city of Chicago itself. Let’s handle that today. Structure of the City Chicago is divided up into 77 community areas, each comprised of multiple neighborhoods. The community areas have stronger…

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Second City Survival: A post-apocalyptic urban sandbox

Posted on January 24, 2017June 9, 2019 by Michael Coorlim

Second City Survival is an urban post-apocalyptic sandbox campaign set in Chicago, Illinois.

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Ibu: The Emerald Canopy available in Hard and Softcover

Posted on September 23, 2016April 1, 2018 by Michael Coorlim

We’re pleased to make Ibu: The Emerald Canopy available in both hardcover and softcover editions through DriveThruRPG. Purchase either, and you’ll get the $9.99 PDF as a free bonus.

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Dev Notes – Ibu: The Emerald Canopy

Posted on September 16, 2016April 1, 2018 by Michael Coorlim

The germ of an idea that would become Ibu: The Emerald Canopy, was deceptively simple: Mess with the players.

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New Release: Ibu – The Emerald Canopy

Posted on September 14, 2016April 1, 2018 by Michael Coorlim

Taoscordian Games has just released the first wilderness campaign setting for use with the Hexbox system, Ibu: The Emerald Canopy. Ibu is the first in the Heroic Expeditions series of campaign settings, sending players across endless seas to unknown lands filled with strange monsters and stranger magic. For GMs it’s a way to break players’…

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Writing Scenic Stories for Hexbox

Posted on September 9, 2016April 1, 2018 by Michael Coorlim

Playtesting of the first Hexbox setting book is coming to an end. Here’s some insight as to how it’s been written.

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Encounter as Scene in Sandbox Gaming

Posted on September 2, 2016April 1, 2018 by Michael Coorlim

In Literary RPG Theory I write that the Encounter is the basic building block of an adventure, the scenes that make up a larger structure. How does this hold true in a sandbox game?

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