Dev Log: Minigame Marathon

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Minigame Marathon is a challenge in which I endeavor to produce a number of small limited-scope games quickly, spending no more than a week on each. The goal is to both build up my game development portfolio a bit, and to sharpen my skills by taking on a variety of very different game projects.

Each game is centered around a specific mechanic and small in scope, little more than the minimum necessary to qualify as a game.

Airship Assault screenshot
Project 1: Airship Assault

After completing each game I’m planning on hosting it on the storefront, free to play for all comers. I’ll record a breakdown video where I discuss the game, its core mechanic, and the process of playing it. And that’s it. I move on to the next project.

Project 2: Adventurer

That’s not to say I won’t ever go back to a project and develop it into a larger scale game, especially if there’s interest in it. But for now, the plan is to keep stretching and growing with different small game projects.


If you’re interested in following the project I’d suggest either subscribing to my YouTube channel or just following me on Patreon. You don’t have to be a Patron to read the posts on each game, though those supporters will get access to them first, and get free copies of any commercial games I release.

Either way, this is a very interesting project, and I’m excited to see what comes of it.

Michael Coorlim

Michael Coorlim is a teller of strange stories for stranger people. He collects them, the oddballs. The mystics and fire-spinners, the sages and tricksters. He curates their tales, combines their elements and lets them rattle around inside his rock-tumbler skull until they gleam, then spills them loose onto the page for like-minded readers to enjoy.
Michael Coorlim

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