We’ve talked in the past about which systems work well in a play-by-post game, and how to play in a meaningful and cooperative manner.
Today we’re going to discuss tips for actually running your own play-by-post games.
- Play in a few games first. Seriously. I have seen a lot of GMs assume they can jump to a new format without ever having experienced it.
- You have time. The PCs can’t really surprise you, because you have hours or days to respond to them. Make use of this advantage.
- Easy on the tactical combat. Remember how I was just talking about time? Yeah, this is the flip-side. A single combat can take days. And if you’re going to draw up a new map every turn to show people their positioning, that’s a lot of effort for very little reward.
- Players also have a lot of time, even if things are happening split-second in game, to carefully consider their next actions. Accept this.
- But players will also forget things. Five minutes passed for the characters, five weeks for the players. Don’t expect them to remember, or to take good notes.
- You will lose people. They will drift away, stop posting, wander off, get bored. Real life emergencies crop up. Have a plan to deal with this.
- On the same token, be picky about who you let into your game. More on this in the future when we talk about setting up a play-by-post game.
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