Here’s where I design the user interface for the upcoming release of Zeitgeist 1980.
Tag: Zeitgeist
Zeitgeist 1980 – What Comes Next
There has been sufficient interest to develop Zeitgeist 1980 further, so here’s the plan going forward. First off, I’ll be developing the game into an ongoing serial. New episodes will be added regularly, available in the next “update” of the game. Saving at the end of one lets you continue on in the next, with…
Zeitgeist 1980 Public Release 1.0
Today marks the public release of Zeitgeist 1980’s version 1.0. This marks the end of development, aside from any bugs discovered after the fact – hopefully after weeks of beta-testing we’ve caught them all, but you never know. Postmortem The biggest lesson this project taught me was about scope creep. I had initially planned the…
Zeitgeist 1980 Patreon Release
Following up on the feedback I’ve gotten from the beta test, I’ve released Zeitgeist 1980 v 1.0 to my supporters on Patreon. I’ll update the publicly available version to 1.0 in February. What’s left to be done? Honestly, it depends on response. The core of the game is complete, but there’s always room for more…
Zeitgeist 1980 Beta
The Twine interactive fiction game Zeitgeist 1980 is now in open beta, and I could use your help.
Rebelling in NaNoWriMo – Two Projects, Zero Novels
In the parlance of National Novel Writing Month, a “rebel” is someone’s whose project isn’t quite a traditional novel. Maybe you’re writing a script, or nonfiction, or a collection of unrelated short fiction. As long as it adds up to 50,000 words, you’re still participating – under your own terms. In my case this year…