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Zeitgeist 1980 Beta

Posted on January 3, 2020January 3, 2020 by Michael Coorlim
Dev Log: Minigame Marathon
Zeitgeist 1980 Patreon Release

Zeitgeist 1980 is a Twine game I started working on in November 2019 for National Novel Writing Month. Heavily inspired by the action-comedy films of 1980, most directly Smokey and the Bandit II and Any Which Way You Can, it puts the player in the role of a suburban high school Sophomore sent to stay with their irresponsible cousin over winter break.

One thing leads to another and the next thing you know, bam, they’re driving a big rig loaded up with a mysterious cargo cross country.

Zeitgeist Screenshot

I’ve now reached the point where the story is playable from beginning to end, though in a rough and unpolished form. I still need to go through and check my spelling, grammar, and the overall prose flow. Before that, however, I need to make sure all the code is working, catch any bugs, repair any dead links, add any missing HTML tags.

It is, however, a big game. Hundreds of passages, and not very linear. Playing through each permutation with every possible character isn’t terribly feasible. Not for one person.

Hence the open beta-testing.

Beta Testing Guidelines

I want you, reader, to give Zeitgeist 1980 a playthrough. Heck, play it more than once if you feel so motivated. While you do so, watch out for:

  • Dead links
  • Missing HTML tags
  • Assorted other bugs
  • Logical errors
  • Broken formatting

I’m not as interested in grammatical or spelling mistakes – after the beta testing is complete I’ll be running a revision pass over the text and neatening everything up.

I am interested in your general opinion of the game. Specifically, did you enjoy it? Is it worth polishing with art assets and music? I’ve got an idea for a sequel inspired by 80’s films Caddyshack and Alligator, should I go ahead with that or maybe switch to a game inspired by 90s cinema?

Take a look, let me know what you think.

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Michael Coorlim
Michael Coorlim
Michael Coorlim is a teller of strange stories for stranger people. He collects them, the oddballs. The mystics and fire-spinners, the sages and tricksters. He curates their tales, combines their elements and lets them rattle around inside his rock-tumbler skull until they gleam, then spills them loose onto the page for like-minded readers to enjoy.
Michael Coorlim
Latest posts by Michael Coorlim (see all)
  • Plans for the New Year 2021 - January 1, 2021
  • Zeitgeist 1980 Step by Step UI Design Devlog - August 5, 2020
  • Post Apocalyptic RPG Content Creation - July 28, 2020
Dev Log: Minigame Marathon
Zeitgeist 1980 Patreon Release

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