Michael Coorlim
Menu
  • Michael Coorlim
    • Blather
    • Press Kit
  • Newsletter
  • Fiction
    • Galvanic Century
    • Shadow Decade
    • Hero Historia (Serial)
    • Survival Mode (Serial)
    • Short Fiction
  • Video Games
    • Zeitgeist 1980
    • Dev Logs
  • Tabletop RPGs
    • Heroic Expeditions
    • Roleplaying Games Blog Posts
  • Patreon
  • Contact
Menu

Zeitgeist 1980 Public Release 1.0

Posted on January 27, 2020January 27, 2020 by Michael Coorlim
Zeitgeist 1980 Patreon Release
Zeitgeist 1980 - What Comes Next

Today marks the public release of Zeitgeist 1980’s version 1.0. This marks the end of development, aside from any bugs discovered after the fact – hopefully after weeks of beta-testing we’ve caught them all, but you never know.

Postmortem

The biggest lesson this project taught me was about scope creep.  I had initially planned the game to span ~50,000 words in length, with any given playthrough being 10-20k words long – novella length. In a more meaningful measure, that’s twenty-something scenes, of which the player will encounter approximately ten, with each scene further broken up into branching passages – of which the player will see maybe a third.

All that adds up to a lot of text any given player won’t ever see unless they play it more than once, which – while definitely possible – isn’t very efficient. Ultimately development time went on a fair bit longer than I’d hoped. Not too much longer, but… longer.

That means that the average player isn’t even going to be aware of the nature of the branching, which means it’s largely wasted effort. I could have easily gone with a more linear high-level structure and given the player just as much meaningful choice. I’ll keep that in mind for the next time.

The Next Time

So what’s next? I still like the idea of nostalgia-themed games inspired by a particular decade’s movie, and if I smooth out my workflow and get production moving smoothly enough, I could see doing this as a serial project, with a new “episode” released every month, based on different films from said decade, building off of the choices made in the previous episodes.

Of course, this is only worth doing if people enjoy the game. And if people who enjoy the game also enjoy 80s movies. So, three options going forward:

  1. A direct sequel, set a few months later, in which the protagonist from this game has further adventures drawn from 80s cinema.
  2. A spiritual sequel, set in the 90s, based on 90s movies.
  3. Something else entirely, not movie-inspired. Just… something else.

I’ve released the game, I’m linking to a survey people who want a say can contribute to, and I’m going to work on something else for a month to see how much interest there is and what peoples’ opinions are.

We’ll see how it goes.

  • Author
  • Recent Posts
Michael Coorlim
Michael Coorlim
Michael Coorlim is a teller of strange stories for stranger people. He collects them, the oddballs. The mystics and fire-spinners, the sages and tricksters. He curates their tales, combines their elements and lets them rattle around inside his rock-tumbler skull until they gleam, then spills them loose onto the page for like-minded readers to enjoy.
Michael Coorlim
Latest posts by Michael Coorlim (see all)
  • Paper Mario Prologue - March 29, 2021
  • 21st Century Retroboy - March 22, 2021
  • Zeitgeist 1980 Kickstarter Postscript - March 15, 2021
Zeitgeist 1980 Patreon Release
Zeitgeist 1980 - What Comes Next

Share this:

  • Twitter
  • Facebook
  • Reddit
  • Tumblr

Leave a Reply Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Sign up for Michael Coorlim's mailing list
Patreon

Latest Release

Network Protocol
©2021 Michael Coorlim | Design by Superb