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Zeitgeist 1980 Step by Step UI Design Devlog

Posted on August 5, 2020August 5, 2020 by Michael Coorlim
Post Apocalyptic RPG Content Creation

Last November I wrote the Twine game Zeitgeist 1980 for NaNoWriMo. It told the story of a high-school kid sent away to stay with his irresponsible cousin Colt over winter break, only to get wrapped up with accidental human trafficking and the mob.

It was inspired by 80s movies, specifically 1980 action comedy releases Smokey and the Bandit II and Every Which Way You Can.

Over the 2020 pandemic I’ve been working on porting the game from Twine to godot with an eye towards expanding it into an episodic serial. The Twine game becomes, in essence, the first “episode” set in 1980.

Anyway, here’s a video I made where I go through the process of designing the fuller game’s user interface.

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Michael Coorlim
Michael Coorlim
Michael Coorlim is a teller of strange stories for stranger people. He collects them, the oddballs. The mystics and fire-spinners, the sages and tricksters. He curates their tales, combines their elements and lets them rattle around inside his rock-tumbler skull until they gleam, then spills them loose onto the page for like-minded readers to enjoy.
Michael Coorlim
Latest posts by Michael Coorlim (see all)
  • Zeitgeist 1980 Kickstarter - February 22, 2021
  • Plans for the New Year 2021 - January 1, 2021
  • Zeitgeist 1980 Step by Step UI Design Devlog - August 5, 2020
Post Apocalyptic RPG Content Creation

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