Minigame Marathon is a game development project in which I rapidly prototype a series of small-scope simple games, both to sharpen my skills and to get a lot of little games out there in the wild quickly. If any seem particularly popular I’ll polish them up and develop them further.
Fixed-screen shooter with a slow deliberate pace inspired by late 70s arcade classics Depthcharge and Destroyer.
Interactive Fiction adventure styled after gamebooks, developed to integrate Ink story files with a Unity wrapper.
Simple one-button arcade game inspired by Atari’s 1973 Arcade game Space Race, a first foray into Godot. Avoid the debris to earn points.